Dragon Name: Augy'aku
Aliases: Airia Oh'uria
Adulthood: Matured Dragon
Loyalty(-ies): Publicly: Neutral, her Organization (Hourai Teas), The Aspects and Flights. | Privately: Herself and her Organization.
View of Heartwing: The view of Heartwing is that of disdain, a flock of Dragons banding together to enforce more rules upon each other like a layer of brick after brick until they restrict even the most necessities, but much like a forbidden fruit, or an unopened box, a need to know still yearns and a subtle desire to see firsthand grows, hearing in only wives tales or prattle from the common folk, tales of Dragons flying high to a land beyond mortal comprehension, the seed is planted and is beginning to grow strong, a need to know, a desire to sate the ever burdening curiosity is infinitely growing.
Affiliations: (Format: The Faction, her outlook, their outlook.) Herself (Mostly self-Serving, Absolute), The Alliance (For Appearances, Positive Relationship, Well regarded), The Horde (Mostly left to its own devices, their knowledge on her is small as she does not directly interact with them, Unknown.), Red Dragonflight (As fellow Dragons there is a small degree of respect and as the leading Flight perhaps a hint of admiration but their passive stance is something she does not agree with on a personal level, Mostly Unknown, possibly concern.), Black Dragonflight (The Host flight before she was to be forsaken to the harrowing lands of what now is Outland, a large degree of disgust for the failure they are but a understanding for ruthless efficiency, Mostly Unknown, possibly contempt.), Bronze Dragonflight (Out of all the Dragons, Airia hates Bronze the most, not due to fear nor pride, but due to complexity and their danger they pose with their Time manipulating abilities, Largely Unknown, possibly unopinionated.), Green Dragonflight (Airia has a poor impression of the Green Dragonflight, from the perspective of herself, the Green Dragonflight are a band of Dreamers too undermined by their own beliefs to complete their job, leaving others to deal with the Aftermath.) Netherwing Dragonflight (Another Netherwing is simple enough to deal with, a band is a danger, a flight is too much, Unknown, possibly uncaring.)
Attitude/Behaviour: Airia is generally polite, sociable woman leading a frontline tea manufacturing and growing company with wares being sold to multiple cities across Azeroth. A tactical businesswoman making small connections far and wide with varying results, proposing trades and stocks with general stores or specific locations where relaxation is most desired.
Airia has always had an understanding of politeness and the good nature of those she could use to further herself in her desired field, while not intentionally malicious, she gives little credence to those found useless or a hindrance to her cause.
In Airia, there is a clear understanding of the situation she desires and a clear understanding of what she wants and she will go to any means to get it or do it.
(A Lawful Neutral to Chaotic Neutral mindset and ideals.)
Key traits: A great Masquerader, highly determined and even if cold, very polite.
Respect for authority: There will always be a social hierarchy, denying that is pointless, but that does not mean she cannot climb the ladder to be near the top, there will always be demands, orders and negotiations, but all things can be useful, even if only once.
Authority provides closure and security, even if at a hindrance to freedom, but when the laws are ones which she deems as necessary, she is more than willing to oblige, but when she feels the rules are becoming totalitarian, she will begin to push back.
Character Personality: Airia is a manipulator, a deeply seeded puppeteer who plays only by her own games, she will use whatever pawns she has at her disposal, to her advantage. She has little issue with using those who fling themselves to her rescue and will without hesitation terminate when it is required.
While morally ambiguous, she still follows a set of codes for herself, her tenants to follow to maintain even a shred of sanity in her swamp of emotions:
Social occasions are to be highly regarded, dances, soiree, social meetings and organized business, all of these are of high values to her and would do anything to keep her public image from being tarnished.
Ruthless efficiency is the only way to run, her Company runs on a heavy diet of ruthless efficiency and Airia has no issue in cracking the whip when she needs to.
Maintaining connections with powerful people, highly related to social status but more specific, she will remain neutral in conflicts such as the Alliance-Horde conflicts and will actively allow her tea shipping to be used for illegal purposes such as smuggling, however, even these have a limit and the unnecessary death of another, murder and similar crime, is an absolute denial from her.
IRL-Person Personality: Quiet and rather harshly truthful, I can be sociable but I am not likely to directly engage unless I am interested particularly, but it doesn't take a lot for that.
I am very fairly knowledge on World of Warcraft, doing multiple power scaling (Pun NOT intended) and will often take a very scientific view on things and this can and often will be reflected in the way I roleplay.
Hobbies: A new way to improvement, refining and a way to reach new heights, picking up new things, even if they grow stale quickly, drinking lots of tea.
Occupation: A Businesswomen and a diplomat
Future desired position: Perhaps to work as the Assistant leader to the Netherwing and eventually moving into the position of representative.
Common spells: (If RPG Spells are allowed) Geas, Suggestion, Arcane Mark, Arcane Intellect, Bane, Banish, Charm Person/Animal/Monster, Comprehend Languages, Confusion, Darkness, Demand, Detect Magic, Detect Scrying, Detect Thoughts, Dispel Magic, Dominate Person, Frost Bolt, Hold Monster, Hooks of Binding. (RPG not allowed) Arcane: Illusion: Adept, Transmogrification: Novice, Necromancy: Novice, Evocation: Intermediate, Abjuration: Intermediate, Divination: Novice, Enchantment: Novice
Lunatic Red Eyes:
Transforming her Ebony eyes to a Wine red, Airia hexs those in her line of sight. The spell casts a multitude of different illusionary spells, illusions designed to bring one's resolve to nothing, inducing a warped perception, hearing and touch, people under the effect feel intense dread which can be overcome for those with enough willpower.
The Spell lasts for 30 seconds (5 rounds going by D&D) when Airia loses sight of a target, the effect ends in 6 seconds.
Sight: The perception of those under the effects can vary, it's mostly disjointed world, the ground appearing to flow, people appearing to be monsters, close friends or even the dead, Airia will fade from perception if being looked at while a person is under the effects, this effect will not work on those who possess True Sight.
Touch: A person under the effects won't be able to touch any illusionary objects such as things made only by the illusion but will feel as if something is breathing down their neck or something touches them.
Sound: Sounds ranging from distant to close play out, they can range from indecipherable whispering to screaming or the sounds of explosions.
The spell has no effect on smell or taste.
Backstory Summary: Age 21:
Augy'aku's birth came all too soon for her, the comfort of her shell was so pleasing yet so terrifying to be left defenseless, the awakening to an infinite void full of stars, Nebula and Planets waving above the newly born head and a strange connection to all of it, yet in the boundless infinity it represented, its unfathomable chaotic nature was an experience she felt like she had shared for time immemorial.
Her experiences after being born where rather few until she could understand what was the majestic glow of the Naaru, a moth to a light, it was to her and drawing her ever closer to the city that was Shattrath.
Her time spent there with the few Draenei, humans and Alien creatures which took shelter under the Naaru's glow, was spent understanding how to function in polite society, and how to be a polite person. Her unnatural growth and the understanding of the world around her began to dull her to the similar teachings she had been told since her arrival.
She began taking interest in the way they would use their shiny coins and would devote herself to the understanding of currency and business to which she found an infinite well of progress to be found.
Augy'aku would learn about the more recent events and the closing of the Great portal which connected the two worlds of Azeroth and what once was Draenor and so was planted the desire for travelling, as much as she favoured the glowing skies, she needed to know what the orcs desired so much on the other side.
And so, she waited.
The Demon's activity was ceaseless and their constant opening of portals to planets from ceaseless and endless Universes, the unrelenting flow of the Legion was beginning to show and this would become as big an issue for her as anyone else and would formulate plans with the other citizens of Shattrath to keep it protected from the Legion's onslaught and from the growing power that was the Illidari.
Her plans to counter the demons were denied by the Naaru, but even she saw why Augy'aku's great respect for the Naaru's foresight and apparent omniscience only flung her to leave the shadow even the bright Naaru cast, and she would get her chance.
The Doomlord Kazzak threw both worlds into turmoil as he opened the Dark Portal. And while her desire to stay was strong, she had no other choice but to leave the cage and understand what it was the Orcs wanted so badly to have. Stories weren't enough anymore, the opportunity was there and it had to be ceased.
Her initial interaction with the races of Azeroth and the Orcs was not to be pleasant, the sight of the Amalgamated Dragon appearing so soon after the Legion had opened the portal, it made it so it appeared she was a lackey to the Legion.
Fire, frost, cold metal that sliced into her body was not to be expected and she did only as she could, to flee before she was to be murdered in cold blood, but she quickly learned in those brief and painful moments that she was not the norm and that she was to masquerade as one of them, and so in those moments staring down she saw more Humans, men, women, and as she left she took mental note of their features and would assume a form which she saw fit to use.
Disgusting, she was reviled and revolting to look at and would have to choose another, trial after trial she tested different features until she found one that was socially acceptable and what she felt suited her best.
An adult woman with long flowing ebony hair, taking notes of desirable traits woman often spoke about and keeping track of the Beauty they would prescribe to people and would fix herself accordingly until she grew tired of the measures and the infinite paradoxical complexity it was to keep up with them, the daily changes just grew to be boring for her, and she left the circle before long but kept tabs on the latest fashions when it was to help her out socially.
She'd try multiple business models, trying to build up a company using herbs, flowers, baking and more but none seemed to peak her interest in her idea of complexity and efficiency until she found that tea was considered to be a market for the upper classes and this was perfect for who was now Airia Oh'uria.
She used her target market to bond with and make connects with the Upper class and eventually getting to serve to his Majesty, King Varian Wrynn, even if it was for just the one occasion, but while her tea was functional, it was not growing soon after its spike in popularity, it was the same tea and she needed to branch out and the growing fears of Demons invading only further hurt business and she would need to provide more to stay popular.
As Illidan was slew and the Legion was halted once more peace began to return, even with new ideas of war and a shadow looming over, there was some tranquillity to be found and once more Airia's business became popular, the desire for tea and not rations, relaxation and not preparing for the end but this sweet tea was to spoil shortly, and the Lich King made himself known once more, the attacks on multiple cities forced Airia to both flee and fight for not only her business but for her survival.
Rumours that the Horde and Alliance where infested with the undead was troubling news and the idea that the end was close came back.
Airia mostly stayed out of the War against the Lich King, however, would use it to push her brand, giving cold and warm tea to the warriors and Wizards fighting against the tide of Darkness that was the Lich King.
While Airia stayed out of the war, she still kept up with the whens and hows about it and was particularly curious about the Frost Wyrm Sindragosa but she found it best only in conversation to talk about the Dragon, and the idle rumours spoke very little of the Dragon besides it causing havoc.
When knowledge of an Old God not only existing but nearly breaking free of its shackles reached Airia, even she felt fear for her immortal soul and she would take particular notice on every event, hiring only the most courageous or greedy to scout out the progress in Northrend and feed the information back to her privately.
As the Lich King was dethroned, his kingdom in ruins and his commanders laid to waste, all seemed to be simmering down once more.
However, as the Green Dragonflight was kept unaware of the now awakening Lord Xavius' actions on bringing the Nightmare to the material world, from the Border of imagination: The Emerald Dream, the world was swept over, and even Airia was to be forced into a deadly slumber to which she felt the destruction of Draenor, even if faint memories from an egg, she felt it rend into her flesh and curse her with the tainted magics it provided, hexing her being into what she was to be, an unstable mutation of magic and Dragon.
But, as all who had to succumb to the Nightmare, she awoke from the horrible nightmare, to find an understanding within herself of her own limitations and being.
The Cataclysm scarred the world and Deathwing tore it asunder, Airia felt the devastation Deathwing proposed and would take action in the fight against the Twilight Dragonflight and Deathwing himself, to what could only be described as a delicious revenge.
In the Final fight against the Twilight Dragonflight and the last parts of Deathwing's army, Airia took notice of the experiments done on Ultraxion and the creation of Chromatus with sympathy, even with the Twilight Dragonflight being made from her own kind, to be cursed with just being another experiment of the Black Dragonflight, it's a crying shame in her eyes.
Airia was most active as the Isle of Pandaria was revealed, the Pandarian being masters in the Arts of brewing Alcohol to Tea was the perfect opportunity to expand her menu and her service, employing multiple Pandarians to teach her staff how to prepare their most refined and delicate teas.
The Trials of approaching the Isle was expensive and many Pandarian still hold the secrets to their Tea which only infuriated her further, the Pandarian where very peaceful people and many had little desire for money or objects. The stubbornness of the Pandarian caused her won conflicts with the Sha's awakening, she had been afflicted with the Sha of Anger but her unnatural physiology and nature, she had few difficulties with the Sha thereafter.
The ultimate search for all things tea was on her mind and personally went to Pandaria to travel and learn instead of bringing them to her. She'd travel to the Vally of the 4 winds, the Peaks of Townlong Steppes, seeing the strange creatures in the Jade forest and reaching the crucible, the Vale of Eternal Blossoms where she found and made her own tea made with the Blossoms found in the vale.
Being a neutral party, Airia did not take sides in the War, even when it was the Horde and Alliance against the True Horde, Airia remained neutral in all accounts.
The extended rumours of a far-off place beyond the Borders of imagination and brilliance, there, a place of Dragons, to be good or bad, one must find out for themselves.
First time at dragon roleplay? I have a lot of experience playing multiple characters with a root in the Dragonflights.
(IC) Reason to join: To pluck out of the masses, that forbidden fruit or to open that Sealed box, rub the lamp to release the Djinn, will it be grateful or will it be tricky?
To answer the questions she holds is her main desire, the experience alone is enough to drive her closer.
(OOC) Reason to join: To hopefully find a Dragon guild which gets it right, from the rules, backstory (in the forums at least), everything seems to be adding up to it being rather interesting and I would like to make a judgement for myself and not let what others say from the outside mould my idea of the guild.
Are you aware of the guild rules, the content of the Tome of Ancient Times forum and the lore of your dragonflight?: Yes, Pergi's unofficial guide and Health pool etc.
Have you understood current timeline of Heartwing?: From what I can gather, post 5.4 (from the HW.Wiki), possibly Legion.
Do you fully understand the lore of your dragonflight, and other essential lore information: Absolutely. Non-Cannon or Cannon alike.