[Matured Dragon] Augy'aku

If you are interested in joining the guild this is the topic to post your application. Make sure to have read the rules and the lore of Heartwing before posting.
Derenn
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[Matured Dragon] Augy'aku

Post#1 » Thu Jun 28, 2018 11:51 am

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Dragonflight: Netherwing
Dragon Name: Augy'aku
Aliases: Airia Oh'uria
Age: 12
Gender: Female
Adulthood: Matured Dragon
Loyalty(-ies): Publicly: Neutral, her Organization (Hourai Teas), The Aspects and Flights. | Privately: Herself and her Organization.
View of Heartwing: The view of Heartwing is that of disdain, a flock of Dragons banding together to enforce more rules upon each other like a layer of brick after brick until they restrict even the most necessities, but much like a forbidden fruit, or an unopened box, a need to know still yearns and a subtle desire to see firsthand grows, hearing in only wives tales or prattle from the common folk, tales of Dragons flying high to a land beyond mortal comprehension, the seed is planted and is beginning to grow strong, a need to know, a desire to sate the ever burdening curiosity is infinitely growing.
Affiliations: (Format: The Faction, her outlook, their outlook.) Herself (Mostly self-Serving, Absolute), The Alliance (For Appearances, Positive Relationship, Well regarded), The Horde (Mostly left to its own devices, their knowledge on her is small as she does not directly interact with them, Unknown.), Red Dragonflight (As fellow Dragons there is a small degree of respect and as the leading Flight perhaps a hint of admiration but their passive stance is something she does not agree with on a personal level, Mostly Unknown, possibly concern.), Black Dragonflight (The Host flight before she was to be forsaken to the harrowing lands of what now is Outland, a large degree of disgust for the failure they are but a understanding for ruthless efficiency, Mostly Unknown, possibly contempt.), Bronze Dragonflight (Out of all the Dragons, Airia hates Bronze the most, not due to fear nor pride, but due to complexity and their danger they pose with their Time manipulating abilities, Largely Unknown, possibly unopinionated.), Green Dragonflight (Airia has a poor impression of the Green Dragonflight, from the perspective of herself, the Green Dragonflight are a band of Dreamers too undermined by their own beliefs to complete their job, leaving others to deal with the Aftermath.) Netherwing Dragonflight (Another Netherwing is simple enough to deal with, a band is a danger, a flight is too much, Unknown, possibly uncaring.)


Attitude/Behaviour: Airia is generally polite, sociable woman leading a frontline tea manufacturing and growing company with wares being sold to multiple cities across Azeroth. A tactical businesswoman making small connections far and wide with varying results, proposing trades and stocks with general stores or specific locations where relaxation is most desired.

Airia has always had an understanding of politeness and the good nature of those she could use to further herself in her desired field, while not intentionally malicious, she gives little credence to those found useless or a hindrance to her cause.

In Airia, there is a clear understanding of the situation she desires and a clear understanding of what she wants and she will go to any means to get it or do it.

(A Lawful Neutral to Chaotic Neutral mindset and ideals.)
Key traits: A great Masquerader, highly determined and even if cold, very polite.
Respect for authority: There will always be a social hierarchy, denying that is pointless, but that does not mean she cannot climb the ladder to be near the top, there will always be demands, orders and negotiations, but all things can be useful, even if only once.

Authority provides closure and security, even if at a hindrance to freedom, but when the laws are ones which she deems as necessary, she is more than willing to oblige, but when she feels the rules are becoming totalitarian, she will begin to push back.
Character Personality: Airia is a manipulator, a deeply seeded puppeteer who plays only by her own games, she will use whatever pawns she has at her disposal, to her advantage. She has little issue with using those who fling themselves to her rescue and will without hesitation terminate when it is required.

While morally ambiguous, she still follows a set of codes for herself, her tenants to follow to maintain even a shred of sanity in her swamp of emotions:
Social occasions are to be highly regarded, dances, soiree, social meetings and organized business, all of these are of high values to her and would do anything to keep her public image from being tarnished.

Ruthless efficiency is the only way to run, her Company runs on a heavy diet of ruthless efficiency and Airia has no issue in cracking the whip when she needs to.

Maintaining connections with powerful people, highly related to social status but more specific, she will remain neutral in conflicts such as the Alliance-Horde conflicts and will actively allow her tea shipping to be used for illegal purposes such as smuggling, however, even these have a limit and the unnecessary death of another, murder and similar crime, is an absolute denial from her.
IRL-Person Personality: Quiet and rather harshly truthful, I can be sociable but I am not likely to directly engage unless I am interested particularly, but it doesn't take a lot for that.

I am very fairly knowledge on World of Warcraft, doing multiple power scaling (Pun NOT intended) and will often take a very scientific view on things and this can and often will be reflected in the way I roleplay.
Hobbies: A new way to improvement, refining and a way to reach new heights, picking up new things, even if they grow stale quickly, drinking lots of tea.
Occupation: A Businesswomen and a diplomat
Future desired position: Perhaps to work as the Assistant leader to the Netherwing and eventually moving into the position of representative.
Common spells: (If RPG Spells are allowed) Geas, Suggestion, Arcane Mark, Arcane Intellect, Bane, Banish, Charm Person/Animal/Monster, Comprehend Languages, Confusion, Darkness, Demand, Detect Magic, Detect Scrying, Detect Thoughts, Dispel Magic, Dominate Person, Frost Bolt, Hold Monster, Hooks of Binding. (RPG not allowed) Arcane: Illusion: Adept, Transmogrification: Novice, Necromancy: Novice, Evocation: Intermediate, Abjuration: Intermediate, Divination: Novice, Enchantment: Novice
Prestige spells:
Lunatic Red Eyes:

Description:
Transforming her Ebony eyes to a Wine red, Airia hexs those in her line of sight. The spell casts a multitude of different illusionary spells, illusions designed to bring one's resolve to nothing, inducing a warped perception, hearing and touch, people under the effect feel intense dread which can be overcome for those with enough willpower.

Effects:

The Spell lasts for 30 seconds (5 rounds going by D&D) when Airia loses sight of a target, the effect ends in 6 seconds.

Sight: The perception of those under the effects can vary, it's mostly disjointed world, the ground appearing to flow, people appearing to be monsters, close friends or even the dead, Airia will fade from perception if being looked at while a person is under the effects, this effect will not work on those who possess True Sight.
Touch: A person under the effects won't be able to touch any illusionary objects such as things made only by the illusion but will feel as if something is breathing down their neck or something touches them.
Sound: Sounds ranging from distant to close play out, they can range from indecipherable whispering to screaming or the sounds of explosions.

The spell has no effect on smell or taste.

Backstory Summary: Age 21:
Augy'aku's birth came all too soon for her, the comfort of her shell was so pleasing yet so terrifying to be left defenseless, the awakening to an infinite void full of stars, Nebula and Planets waving above the newly born head and a strange connection to all of it, yet in the boundless infinity it represented, its unfathomable chaotic nature was an experience she felt like she had shared for time immemorial.

Her experiences after being born where rather few until she could understand what was the majestic glow of the Naaru, a moth to a light, it was to her and drawing her ever closer to the city that was Shattrath.

Her time spent there with the few Draenei, humans and Alien creatures which took shelter under the Naaru's glow, was spent understanding how to function in polite society, and how to be a polite person. Her unnatural growth and the understanding of the world around her began to dull her to the similar teachings she had been told since her arrival.

She began taking interest in the way they would use their shiny coins and would devote herself to the understanding of currency and business to which she found an infinite well of progress to be found.

Augy'aku would learn about the more recent events and the closing of the Great portal which connected the two worlds of Azeroth and what once was Draenor and so was planted the desire for travelling, as much as she favoured the glowing skies, she needed to know what the orcs desired so much on the other side.

And so, she waited.

Age 26:

The Demon's activity was ceaseless and their constant opening of portals to planets from ceaseless and endless Universes, the unrelenting flow of the Legion was beginning to show and this would become as big an issue for her as anyone else and would formulate plans with the other citizens of Shattrath to keep it protected from the Legion's onslaught and from the growing power that was the Illidari.

Her plans to counter the demons were denied by the Naaru, but even she saw why Augy'aku's great respect for the Naaru's foresight and apparent omniscience only flung her to leave the shadow even the bright Naaru cast, and she would get her chance.

The Doomlord Kazzak threw both worlds into turmoil as he opened the Dark Portal. And while her desire to stay was strong, she had no other choice but to leave the cage and understand what it was the Orcs wanted so badly to have. Stories weren't enough anymore, the opportunity was there and it had to be ceased.

Her initial interaction with the races of Azeroth and the Orcs was not to be pleasant, the sight of the Amalgamated Dragon appearing so soon after the Legion had opened the portal, it made it so it appeared she was a lackey to the Legion.

Fire, frost, cold metal that sliced into her body was not to be expected and she did only as she could, to flee before she was to be murdered in cold blood, but she quickly learned in those brief and painful moments that she was not the norm and that she was to masquerade as one of them, and so in those moments staring down she saw more Humans, men, women, and as she left she took mental note of their features and would assume a form which she saw fit to use.

Disgusting, she was reviled and revolting to look at and would have to choose another, trial after trial she tested different features until she found one that was socially acceptable and what she felt suited her best.

An adult woman with long flowing ebony hair, taking notes of desirable traits woman often spoke about and keeping track of the Beauty they would prescribe to people and would fix herself accordingly until she grew tired of the measures and the infinite paradoxical complexity it was to keep up with them, the daily changes just grew to be boring for her, and she left the circle before long but kept tabs on the latest fashions when it was to help her out socially.

She'd try multiple business models, trying to build up a company using herbs, flowers, baking and more but none seemed to peak her interest in her idea of complexity and efficiency until she found that tea was considered to be a market for the upper classes and this was perfect for who was now Airia Oh'uria.

She used her target market to bond with and make connects with the Upper class and eventually getting to serve to his Majesty, King Varian Wrynn, even if it was for just the one occasion, but while her tea was functional, it was not growing soon after its spike in popularity, it was the same tea and she needed to branch out and the growing fears of Demons invading only further hurt business and she would need to provide more to stay popular.

Later 26:

As Illidan was slew and the Legion was halted once more peace began to return, even with new ideas of war and a shadow looming over, there was some tranquillity to be found and once more Airia's business became popular, the desire for tea and not rations, relaxation and not preparing for the end but this sweet tea was to spoil shortly, and the Lich King made himself known once more, the attacks on multiple cities forced Airia to both flee and fight for not only her business but for her survival.

Rumours that the Horde and Alliance where infested with the undead was troubling news and the idea that the end was close came back.

Age 27:

Airia mostly stayed out of the War against the Lich King, however, would use it to push her brand, giving cold and warm tea to the warriors and Wizards fighting against the tide of Darkness that was the Lich King.

While Airia stayed out of the war, she still kept up with the whens and hows about it and was particularly curious about the Frost Wyrm Sindragosa but she found it best only in conversation to talk about the Dragon, and the idle rumours spoke very little of the Dragon besides it causing havoc.

When knowledge of an Old God not only existing but nearly breaking free of its shackles reached Airia, even she felt fear for her immortal soul and she would take particular notice on every event, hiring only the most courageous or greedy to scout out the progress in Northrend and feed the information back to her privately.

Late 27:

As the Lich King was dethroned, his kingdom in ruins and his commanders laid to waste, all seemed to be simmering down once more.

However, as the Green Dragonflight was kept unaware of the now awakening Lord Xavius' actions on bringing the Nightmare to the material world, from the Border of imagination: The Emerald Dream, the world was swept over, and even Airia was to be forced into a deadly slumber to which she felt the destruction of Draenor, even if faint memories from an egg, she felt it rend into her flesh and curse her with the tainted magics it provided, hexing her being into what she was to be, an unstable mutation of magic and Dragon.

But, as all who had to succumb to the Nightmare, she awoke from the horrible nightmare, to find an understanding within herself of her own limitations and being.

Age 28:

The Cataclysm scarred the world and Deathwing tore it asunder, Airia felt the devastation Deathwing proposed and would take action in the fight against the Twilight Dragonflight and Deathwing himself, to what could only be described as a delicious revenge.

Age 29:

In the Final fight against the Twilight Dragonflight and the last parts of Deathwing's army, Airia took notice of the experiments done on Ultraxion and the creation of Chromatus with sympathy, even with the Twilight Dragonflight being made from her own kind, to be cursed with just being another experiment of the Black Dragonflight, it's a crying shame in her eyes.

Age 30:

Airia was most active as the Isle of Pandaria was revealed, the Pandarian being masters in the Arts of brewing Alcohol to Tea was the perfect opportunity to expand her menu and her service, employing multiple Pandarians to teach her staff how to prepare their most refined and delicate teas.

The Trials of approaching the Isle was expensive and many Pandarian still hold the secrets to their Tea which only infuriated her further, the Pandarian where very peaceful people and many had little desire for money or objects. The stubbornness of the Pandarian caused her won conflicts with the Sha's awakening, she had been afflicted with the Sha of Anger but her unnatural physiology and nature, she had few difficulties with the Sha thereafter.

The ultimate search for all things tea was on her mind and personally went to Pandaria to travel and learn instead of bringing them to her. She'd travel to the Vally of the 4 winds, the Peaks of Townlong Steppes, seeing the strange creatures in the Jade forest and reaching the crucible, the Vale of Eternal Blossoms where she found and made her own tea made with the Blossoms found in the vale.

Being a neutral party, Airia did not take sides in the War, even when it was the Horde and Alliance against the True Horde, Airia remained neutral in all accounts.

The Present:

The extended rumours of a far-off place beyond the Borders of imagination and brilliance, there, a place of Dragons, to be good or bad, one must find out for themselves.
First time at dragon roleplay? I have a lot of experience playing multiple characters with a root in the Dragonflights.
(IC) Reason to join: To pluck out of the masses, that forbidden fruit or to open that Sealed box, rub the lamp to release the Djinn, will it be grateful or will it be tricky?

To answer the questions she holds is her main desire, the experience alone is enough to drive her closer.
(OOC) Reason to join: To hopefully find a Dragon guild which gets it right, from the rules, backstory (in the forums at least), everything seems to be adding up to it being rather interesting and I would like to make a judgement for myself and not let what others say from the outside mould my idea of the guild.
Are you aware of the guild rules, the content of the Tome of Ancient Times forum and the lore of your dragonflight?: Yes, Pergi's unofficial guide and Health pool etc.
Have you understood current timeline of Heartwing?: From what I can gather, post 5.4 (from the HW.Wiki), possibly Legion.
Do you fully understand the lore of your dragonflight, and other essential lore information: Absolutely. Non-Cannon or Cannon alike.
Last edited by Derenn on Fri Jun 29, 2018 6:49 pm, edited 1 time in total.

Derenn
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Posts: 3

Re: [Matured Dragon] Augy'aku

Post#2 » Fri Jun 29, 2018 6:00 pm

I will be adding in additions to her backstory, such as her reaction to the Nexus war, Kel'Thuzad, details on the Worgan, The Goblins, Grim Batol, Nefarian's & Onxyia's return and death, and other features to her character.

I apologise if this in any way hinder the review.

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Shendormu
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Re: [Matured Dragon] Augy'aku

Post#3 » Sun Jul 01, 2018 12:53 pm

Greetings Augy'aku!

Please excuse the waiting time on your application. We recently spent some time reorganizing the guild as well as the nature of this application needed input from every single staff member.

I am Shendormu, an Officer of Heartwing, and will review your application today.

While I'm reviewing your application, I'll be using a certain colour code. Green will show exceptionally good things I like about the application, Yellow will show things that'll need further explaination, and Red shows things that have to be drastically changed. So let's get started.



"her Organization (Hourai Teas), The Aspects and Flights. "

Requires elaboration. Why would she be loyal to all of the aspects? What is her organization?

"The view of Heartwing is that of disdain, a flock of Dragons banding together to enforce more rules upon each other like a layer of brick after brick until they restrict even the most necessities"

Quite contradictory. Why would she want to join Heartwing if she doesn't like the order at all? Why would Heartwing accept her if that is the case?

Affiliations: ...

The format is confusing and unorganized. There's no need to explain the views of the character on each faction nor how the faction views the character. I'd ask you to rewrite it, you can take a look at accepted applications for reference on how this section should look like.

Attitude/Behaviour: ...

Well written. You've managed to paint a clear image of how she behaves and acts.

Respect for Authority: "but when she feels the rules are becoming totalitarian, she will begin to push back. "

What does it mean to push back? Will she refuse to follow the rules and retaliate? Will she engage in brute force? And will she simply take her leave? Elaborate please.

Character Personality: "She has little issue with using those who fling themselves to her rescue and will without hesitation terminate when it is required."

One of the core ideals of Heartwing is coming to another member's help when needed. While this character trait is valid by all means, it would not be tolerated ICly should your character choose to demonstrate it.


"Ruthless efficiency is the only way to run, her Company runs on a heavy diet of ruthless efficiency and Airia has no issue in cracking the whip when she needs to."

Well written.

IRL-Person Personality: "doing multiple power scaling"

Please elaborate on this.

Common spells: ...

RPG spells are not allowed. You've listed her proficiency in the different fields of magic, but not the spells themselves.

"Necromancy: Novice"

Please elaborate on this part.

Prestige spells: "Lunatic Red Eyes:
Description:
Transforming her Ebony eyes to a Wine red, Airia hexs those in her line of sight. The spell casts a multitude of different illusionary spells, illusions designed to bring one's resolve to nothing, inducing a warped perception, hearing and touch, people under the effect feel intense dread which can be overcome for those with enough willpower."

While it sounds cool, it doesn't seem to be based on the countless spells from WoW, but from tropes that we only can think of being anime-like. Magic in World of Warcraft takes time, especially very powerful illusion spells. I urge you to change it so it is more grounded in WoW.

Backstory:
"understand what was the majestic glow of the Naaru, a moth to a light, it was to her and drawing her ever closer to the city that was Shattrath."

Why would she be attracted to the Naaru's light?

"Her unnatural growth and the understanding of the world around her began to dull her to the similar teachings she had been told since her arrival."

What teachings? Elaborate. Was she guided by the Naaru?

"Fire, frost, cold metal that sliced into her body was not to be expected and she did only as she could, to flee before she was to be murdered in cold blood"

Who tried to murder her? Elaborate please.

"getting to serve to his Majesty, King Varian Wrynn"

Why would Varian Wryn, the king of the Alliance, would be interested in a tea merchant?

"Airia mostly stayed out of the War against the Lich King, however, would use it to push her brand, giving cold and warm tea to the warriors and Wizards fighting against the tide of Darkness that was the Lich King."

A good description of how a tea merchant could benefit from a war with the lich king. I like it.

"immortal soul"

What do you mean by this? A Netherwing's lifespan is effectively less of a mortal's, as well as all dragons being mortal after the events of 4.3


Also a closing note. The Age 30 you used to describe the years of Azeroth is a bit confusing as many readers would interpret that as the age of the character not as year of Azeroth. Year 30, Year 21 etc. would be better for a reader's interpretation and make sure your application is not misunderstood.



Have you understood current timeline of Heartwing?: "post 5.4 (from the HW.Wiki), possibly Legion. "

The 5.4 post was a report that wasn't posted for a while, a sort of throwback to the past. We're currently at Legion, at Nighthold in current timeline.


Do you fully understand the lore of your dragonflight, and other essential lore information: "Non-Cannon"

What do you mean by Non-Canon? We don't have custom lore/RPG lore involved



In light of the comments. You have an interesting character going on. Our concern is whether this character would fit into Heartwing and it would be a place for you, even as estranged your character might be to the other dragonflight and characters.

Until the comments can be clarified/edited, this application has been put on pending.

If need be, you can add Jes#0001 (Asherystrasz, guild leader), Goose#3297 (myself), Ritual#9682 (Imani) or Naefnair#8543 (Julius) on Discord to further clarify your character or otherwise ask questions.
Characters:

Shendormu: Alive
Varethius: Alive

Derenn
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Posts: 3

Re: [Matured Dragon] Augy'aku

Post#4 » Sun Jul 01, 2018 6:15 pm

Ah, Greetings, I'll go over the critique you gave me:

"her Organization (Hourai Teas), The Aspects and Flights. "
Requires elaboration. Why would she be loyal to all of the aspects? What is her organization?


The reason why she would be respectful to all the Aspects at once would be because she is a businesswoman, showing favour to one side may get her favour with them but would drive away business elsewhere, her Organization under the name "Hourai Teas" based on the name for Mount Hourai where jewelled branches grew, while her organization does more than just teas, such as baking and such which I very briefly went over and her the spies she employs.

"The view of Heartwing is that of disdain, a flock of Dragons banding together to enforce more rules upon each other like a layer of brick after brick until they restrict even the most necessities"
Quite contradictory. Why would she want to join Heartwing if she doesn't like the order at all? Why would Heartwing accept her if that is the case?


This is her current view, similarly from what she's heard, she doesn't like but to go back to her reasoning, she's incredibly curious, as shown when she was curious about what the Orcs wanted so badly on the other side and chose to leave Outland, she has shown an innate curiosity that comes with being a child, to which she is, she grows fast but is still a child at the age of 12.

It also roots in her not knowing much about Heartwing, and I found this a common issue, people seeming to know how Heartwing works when I've only come to the conclusion that Heartwing would be something of Legend or of Rumour, how would every Dragon suddenly know how Heartwing works and it's tales when they would possibly put the entire guild in danger and came to the conclusion that Heartwing wouldn't be widely known.

Affiliations: ...
The format is confusing and unorganized. There's no need to explain the views of the character on each faction nor how the faction views the character. I'd ask you to rewrite it, you can take a look at accepted applications for reference on how this section should look like.


I explained them all to give a good idea on her views of certain flights, as for the formatting I tried to give the format away:

"Format: The Faction, her outlook, their outlook."


Attitude/Behaviour: ...
Well written. You've managed to paint a clear image of how she behaves and acts.


Thank you, I appreciate it.

Respect for Authority: "but when she feels the rules are becoming totalitarian, she will begin to push back. "
What does it mean to push back? Will she refuse to follow the rules and retaliate? Will she engage in brute force? And will she simply take her leave? Elaborate please.


While this was left vague it was more so depending on how invested she truly was, financially and emotionally, for example, if people were trying to enforce an extreme amount of rules in an agreement she hardly benefitted from, then she'd leave, but if it were something like Stormwind restricting her trade, she'd fight for it, in the term of to get them unrestricted with diplomacy. For her, brute force an absolute last option, brute force looks very unsightly and would affect her public image.

Character Personality: "She has little issue with using those who fling themselves to her rescue and will without hesitation terminate when it is required."
One of the core ideals of Heartwing is coming to another member's help when needed. While this character trait is valid by all means, it would not be tolerated ICly should your character choose to demonstrate it.


This was very conditional if say someone helped her but then became a detriment to her and her business, then she'd cut ties with the person, for example (This isn't an actual case just a hypothetical) such as getting funds from the Alliance to give more of her stock to the Alliance, but then the Horde threatened to cut ties with her if she didn't stop giving the Alliance more, so she'd end the Alliance's trade agreement (Not in such a brash way, she'd naturally come to another agreement with them.) and would go back to a neutral party.
Similarly, if she felt it would hurt her public image, she wouldn't do it.

"Ruthless efficiency is the only way to run, her Company runs on a heavy diet of ruthless efficiency and Airia has no issue in cracking the whip when she needs to."
Well written.


Once again, thank you.


IRL-Person Personality: "doing multiple power scaling"
Please elaborate on this.


While it is a tad ridiculous, I take note on a character's power and could convert it into a unit we could understand, for example, Murmur was stated to destroy Planets with a whisper, meaning he would be able to at least destroy a Planet in his true form, or Deathwing having Continental Attack Potency by what he demonstrated with the Cataclysm.

While you might think this would be pointless in a guild full of Powerful dragons, I think it could be incredibly useful, for example, a weak character such as a Dragon with a deformity would be classified (This is hypothetical) as a being able to destroy a Building but while a full power Dragon would be City-Block to Town level.

"Common spells: ..."
RPG spells are not allowed. You've listed her proficiency in the different fields of magic, but not the spells themselves.


Well, I made it much more general as there would be far too many spells to list off, going through each of the schools and getting a huge list would make this application far too long.

"Necromancy: Novice"
Please elaborate on this part.


It's called the curse of Knowledge, because she knows how to manipulate Arcane, it would mean she could start to practice Necromanecy. (She wouldn't practice Necromancy as it is one of the most hated and dispised forms of magic and would be social suicide to even to begin learning it let alone perform it.)

Prestige spells: "Lunatic Red Eyes:
Description:
.."
While it sounds cool, it doesn't seem to be based on the countless spells from WoW, but from tropes that we only can think of being anime-like. Magic in World of Warcraft takes time, especially very powerful illusion spells. I urge you to change it so it is more grounded in WoW.


Naturally, I was hoping someone would catch me on this, as a never specifically stated very vital things such as how long it takes to cast? What does it take? How straining is it on the user?

The effects themselves as rooted in what Warcraft has shown us, the distorted world is very similar to the effect of when one is invisible, when one goes invisible, there appears to be doubles of the world warping before reforming, the dissapear and reappearing is a "macro" of the Spell Mirror Image, where echos of the Original appear, but due to how little they're supposed to stay around, it isn't as costly to use in this part.
Seeing people is from the "Illusion" spell where one can disguise oneself as someone else, or the Orb of Disguise, appearing to be someone else and the other similar illusionary toys.

The sound effect is based on the D&D/WoW RPG spell called "Ghost Sound" which produces a sound for people to hear.
The touch effect comes from a similar basis, coming from the spell "Mage Hand" which can carry up to 10 pounds and can touch something.

Naturally, learning that RPG is not used, I'd be more than happy to be rid of them if it poses conflictions with the guild.

Sadly, what wasn't picked up on was the Will affecting debuff, or at least shown to be addressed, to which Illusion Magic has nothing to do with and is infact Shadow Magic which plays apart in the Mind and causing fear. For example, Warlocks with the spell Fear.

How for what the spells details are:
Cast time: 10 minutes (Ritual)
Components: 10 Dream Shards, 5g of Arcane powder, 1 Blindweed, 5 Dreaming Glory and 1 Gold Coin.

Once the spell is cast, it cannot be cast again for another 24 hours, and once it ends, the caster is unable to open their eyes for 10 minutes.


Backstory:
"understand what was the majestic glow of the Naaru, a moth to a light, it was to her and drawing her ever closer to the city that was Shattrath."
Why would she be attracted to the Naaru's light?


Due to it's power, Naaru are very powerful and as a begin who is made up of the Nether, which is the chaotic zone where Light and Void bleed together, she would find a attraction to it. And if you ment literal light, as in the Light it produces like a torch, I ment magical light.

"Her unnatural growth and the understanding of the world around her began to dull her to the similar teachings she had been told since her arrival."
What teachings? Elaborate. Was she guided by the Naaru?


I can understand how this would be vague, but no, not by the Naaru, she had little interaction with the Naaru even though she was attacted to their power and pressence.

She was taught by the Draenei, broken and other Alien races, I can see how it could have been disconnected from each other, but no, just the citizans of Shattrath.

"Fire, frost, cold metal that sliced into her body was not to be expected and she did only as she could, to flee before she was to be murdered in cold blood"
Who tried to murder her? Elaborate please.


The context behind it is that the Alliance and Horde where the ones who was attacking her, the Alliance and Horde believing her to be of Demonic nature or connections and attacking her, naturally, she came out of the Black Portal after they had beaten back the Demons.

"getting to serve to his Majesty, King Varian Wrynn"
Why would Varian Wryn, the king of the Alliance, would be interested in a tea merchant?


She is not specifically a Tea merchant, she owns a Tea business and has practiced making Tea to appeal to the Upper classes, her goal was to get to these high places and get a foot in, even if it was just the one time, as for why would Varian Wyrnn be bothered in tea, I took inspiration from the English Monarchy, who often invite those who they are impressed with to see them, the reasoning for the inspiration was based on their status of Royalty.

"immortal soul"
What do you mean by this? A Netherwing's lifespan is effectively less of a mortal's, as well as all dragons being mortal after the events of 4.3


This was flowery language and was in reference to the soul, which is often called immortal, as one cannot die if they're already dead.

Also a closing note. The Age 30 you used to describe the years of Azeroth is a bit confusing as many readers would interpret that as the age of the character not as year of Azeroth. Year 30, Year 21 etc. would be better for a reader's interpretation and make sure your application is not misunderstood.


I'll take that on board and will change it.

Have you understood current timeline of Heartwing?: "post 5.4 (from the HW.Wiki), possibly Legion. "
The 5.4 post was a report that wasn't posted for a while, a sort of throwback to the past. We're currently at Legion, at Nighthold in current timeline.


Understood.

Do you fully understand the lore of your dragonflight, and other essential lore information: "Non-Cannon"
What do you mean by Non-Canon? We don't have custom lore/RPG lore involved


I believe we've both taken different meanings from the question, because what I had gathered from it, was that it was in reference to the Dragonflight as a whole and not what Heartwing was using and that was why I answered with knowing cannon and Non-Cannon as Netherwing has most described in the RPG, which is non-cannon.

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Shendormu
Guild Officer
Guild Officer
Posts: 11

Re: [Matured Dragon] Augy'aku

Post#5 » Mon Jul 02, 2018 9:34 am

After clarifications and alterations have been made through Discord, the application has been deemed accepted.
Characters:

Shendormu: Alive
Varethius: Alive

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